If the 3D viewport is the meat and bones of the software, the Properties Editor is the heart and soul.
From here you can edit different data in your scene from within vertical tabs that line the left had side of the editor. At first glance these mean very little as they only show icons. If you hover over any of them it will give you a tooltip that tells you it’s name. In time you will come to recognize each of these tabs by icon alone.
The Properties Editor is broken up into three sections which are identified by gaps between blocks of tabs, as shown via the image.
The top section is where tabs related to tools that you currently have selected.
The section below that contains tabs that relate to scene data. This includes world information, export file types, image dimensions.
The last section is for object specific data. Notice that this section will change depending on what object that you have selected.
Try selecting different objects and note how the tabs in the Properties Editor change. You may recognize one icon when you have a mesh type object selected. You will notice a green upside-down triangle. Remember how we looked at this icon in the Outliner Editor. Do you remember what it means?
At this initial stage in your training, the most important tabs that we are going to look at are:
As we move forwards please keep these three properties tabs in your mind as we are going to be using them a lot in these initial parts of your learning.